Project from University of Tübingen implements social awareness with artificial intellenge in the Mario gameworld, allowing characters to learn from each other:
While artificial intelligence has made tremendous progress in the field of computer gaming, artificial social intelligence is frequently no more than a marginal feature in the shadow of theoretical applications,” says doctoral candidate Fabian Schrodt, one of the main developers on the team. One of the researchers’ main goals is to make artificial social intelligence easier to use for teaching in schools and universities -and to bring new ideas not only to the current development of computer games, but also into the field of human-machine interaction and driving assistance.